![]() Otherwise, you're better off using one of the other 2D operations, as smoothing is just one of their many advantages. Trace is really powerful, but is really only advantageous if you're using it to produce a 3D toolpath. Somewhat annoying, but I think the important part of this is. All of this information allows users to see exactly what information will be sent to the Post. ![]() Following each move is the current feedrate. G0 is a rapid move, G1 is a linear feed move, G2 is a clockwise arc move, and a G3 is a counter clockwise arc move. I'd never noticed that Trace doesn't smooth linear arc's. That is followed by the X, Y, Z values for each step and the type of move it is. You would be much better off using a 2D Contour with the compensation type set to off, because your using a chamfer mill turn off the chamfer option (uncheck the box), you’re lead-in/lead-off turned off, and set your depth using the Bottom settings. Point being you will not get an arc move with trace. ![]() Unlike the other 2D operations trace will also work on a 3D edge. ![]()
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